2019 – Destination: Deep Space

The game has been teased.  Tune in January 5, 2019 for more details.

2018 – FIRST Power Up

FIRST Power Up was a game with a retro 8-bit video game theme.  Teams were required to place milk crates, or “power cubes”, on large balancing scales to tip the scale and gain ownership. Alliances could also trade power cubes for power ups, giving them a temporary advantage in a match. At the end of the match, robots could climb the tower attached to the centre balancing scale using a rung attached to the tower, giving them additional points.

During build season we focused on developing an elevator lift using sections of 2×5 structural aluminum tubing and #35 chain, and developing an intake for picking up and depositing the power cube.  Our design proved to be less robust than we had hoped, relying on drawer slides under tensive forces in their weakest direction, and an intake that took too long to line up and pick up a cube.  In spite of this, we started with wins in our first 4 matches at our first tournament at the Wisconsin Regional.  We finished the tournament with a 5-5 record and 31st place.  Between that tournament and our second tournament at the Medtronic Foundation Regional, we completely redesigned the intake by going from a set of paddles to a set of intake rollers using compliant wheels.  We also redesigned the elevator slides to make them more durable.  These improvements helped us at the Medtronic Foundation Regional become proficient at depositing power cubes at the exchange.  We finished this tournament with a 5-4 record and 29th place, attributable to the design changes we made.

2017 – FIRST Steamworks

2016 – FIRST Stronghold

2015 – Recycle Rush

2014 – Aerial Assault

2013 – Ultimate Ascent

2013 brought a new challenge for the team – Ultimate Ascent. In this game, alliances score points two ways – by shooting Frisbees through goals at each end of the field, or by climbing one of two pyramids located on the field. Our team elected to build a robot that picked Frisbees up from the floor and shot them through the goal. Our robot design turned out to be the most complex robot we’d ever created. It was also the first robot we built that had a part designed and built through CAD. Building the robot turned out to be more complicated than expected, and we spent most of our time at the North Star Regional getting the robot working properly, resulting in a 1-9 record in the qualification matches. Our robot improved its performance at the 10,000 Lakes Regional to a 4-4 record. We were invited to attend the State Fair competition, and our robot was awarded the blue ribbon for electronics.

 2012 – Rebound Rumble

Rebound Rumble, a game requiring robots to shoot baskets, was the challenge for the 2012 year. A hybrid period was added to the tasks, where teams could try to use the Microsoft Kinect to control their robot with their bodies. Crossing and balancing on a ramp introduced other sensors to the teams. 9 returning members and 10 rookies put our ranks at 19. With PTC and ThermoKing as sponsors, four additional mentors joined and we were able to use the woodshop to build Fritz 4. At the 10000 Lakes regional we placed 26th out of 63. Thanks to some great salesmanship by students, we were selected by the second-ranked team to be part of their alliance. Surpassing the other 7 alliances, we won the Regional and attended the World Championship in St Louis. Winning the Regional also took us to the State High School tournament. Our robot and driving team performed well, moving up in the standings in each of the matches and earning us the second seed position, putting us in unfamiliar territory as a leader in the tournament. The result after the elimination rounds was winning second place in State!

2011 – Logo Motion

In 2011, we started the year with just two returning students, but a large influx from the class of 2014 soon put our number at 17. The game, named “Logo Motion, ” required robots to place tubes on walls forming the FIRST Logo. With sponsorship from Pentair, and two additional mentors, the team actually had one day of practice before lock up day. 2011 Fritz the 3rd improved the team’s position in the Regional, finishing 39th out of 63 teams.

 2010 – Breakaway

In 2010, the game dubbed “Breakaway” challenged the small but growing team. Breakaway was a modified version of soccer . Alliances competed to earn points by collecting soccer balls in their goals. Additional points could be scored at the end of the match if your robot could lift itself up off the ground. Sponsored by Pentair, Fritz the 2nd finished 56 out of 63 teams.

 2009 – Lunacy

FIRST Team 3081 formed in the fall of 2008 and entered the 2009 competition as the Fritz team. With the help of 2 mentors were able to get Fritz the 1st built prior to the competition. Programming was an issue and the team discovered, at the event, that Labview programming was not designed for Macs. Thanks to a helpful employee from National Instruments and a borrowed computer, they were able to get the robot moving and moved out of last place. Supported with a grant from NASA, the team was challenged to “Lunacy” in which Robots must collect and deposit “orbit balls” (moon rocks, empty cells, super cells) into opposing teams’ payload trailers, all while traversing a slippery, 54 x 27-foot competition field meant to mimic the moon’s low-friction surface.   The team finished 48th out of 51.